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Space Astronaut

This is a personal project of mine. I had this idea of an astronaut reaching for a star in the middle of the universe, so I tried to translate it to 3D. I did a base in 3DS Max, then sculpted in Zbrush. Then I did some retopo, baking and texturing in Substance Painter and finally I went to Blender to rig the model, pose it and set up a little scene.

Wireframe+matcap+material

Wireframe+matcap+material

Render in Substance Painter

Render in Substance Painter